How can I sort the players backpack by value without making a custom backpack?

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    Sort player inventory by value

  2. What is the issue? Include screenshots / videos if possible!
    –each value in sort value has a number, some same, some differ

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    Ive tried many, like this script, but it doesnt seem to work.
    After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!


local function onCharacterAdded(character)
	local function onPlayerAdded(player)	
		local tools = player.Backpack:GetChildren()
		for _,v in ipairs(player.Character:GetChildren()) do
			if v.ClassName=="Tool" then
				tools[#tools+1]=v
			end
		end
		table.sort(tools,function(a,b) return a.SortVal.Value<b.SortVal.Value end)
		for _,t in ipairs(tools) do t.Parent=nil end
		wait()
		for _,t in ipairs(tools) do t.Parent=player.Backpack end
	end
end

Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.

Well, first off, onPlayerAdded can’t be called instead onCharacterAdded. You’ll need to define the function onCharacterAdded before defining onPlayerAdded.

This script below might work. I haven’t tested it, so try this and if it doesn’t work reply to me so I can fix it.

local Players = game:GetService("Players")

local function onCharacterAdded(character)	
		local tools = player.Backpack:GetChildren()
		for _, v in pairs(player.Character:GetChildren()) do
			if v.ClassName=="Tool" then
				tools[#tools+1]=v
			end
		end
		table.sort(tools,function(a,b)  
                       return a.SortVal.Value<b.SortVal.Value
                          end)
		for _,t in pairs(tools) do 
                 t.Parent=nil 
         end
		wait()
		for _,t in pairs(tools) do 
          t.Parent = player.Backpack 
       end
end


local function onPlayerAdded(player)	
    player.CharacterAdded:Connect(onCharacterAdded)
end

Players.PlayerAdded:Connect(onPlayerAdded)

local function sortBackpack()
	humanoid:UnequipTools()
	local tools = backpack:GetChildren()
	
	for _, tool in ipairs(tools) do
		tool.Parent = nil
	end
	
	table.sort(tools, function(leftTool, rightTool)
		return leftTool.SortValue.Value < rightTool.SortValue.Value
	end)
	
	for _, tool in ipairs(tools) do
		tool.Parent = backpack
	end
end

Here you go.

This doesnt work, sorry for causing so much trouble, ive just been trying to figure this out for a bit.

1 Like

Is there anyway I could fix this because it doesnt work