How can I spawn a player at a new spawn point without killing them?

How can I spawn a player at a new spawn point without killing them?

as far as I know it is not possible, but, you can teleport it to a new point

PlayerModelCharacter:MoveTo(Position)

Might not be what you want, but if you use Player:LoadCharacter() it will instantly respawn the character, but it does still kill it.

local SpawnPoint = PATH_SPAWNPOINT
local Character = PATH_CHARACTER
Character:SetPrimaryPartCFrame(SpawnPoint.CFrame + Vector3.new(0,2,0)

Character.Humanoid.Health = Character.Humanoid.MaxHealth
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