The title really says almost all, i’ve been trying to make a script that easily helps me set up seasonal looks for my game’s map (which uses terrain), and part of that includes replacing all the grass with snow, so i tried using Terrain:ReplaceMaterial(), but i got the “Region is too large” error (the entire size of my map is x4096)), so i thought about splitting the map into smaller regions, so instead of using 1 really big one, i’m now using 16 x1024 ones, and it still gives off the same error, and at this point i feel like i’m going to go insane if i keep trying to manually make smaller and smaller regions, so this is where i ask…:
Does anyone know a way to divide one Region3 into multiple smaller ones?
Here is my code, not really for support directly but to give you a slight idea of the hell i’m in
local region1 = Region3.new(Vector3.new(-2048,-88,2048),Vector3.new(-1024,166,1024))
terrain:ReplaceMaterial(region1,4,Enum.Material.Water,Enum.Material.Ice)
terrain:ReplaceMaterial(region1,4,Enum.Material.Grass,Enum.Material.Snow)
terrain:ReplaceMaterial(region1,4,Enum.Material.LeafyGrass,Enum.Material.Snow)
local region2 = Region3.new(Vector3.new(-1024,-88,2048),Vector3.new(0,166,1024))
terrain:ReplaceMaterial(region2,4,Enum.Material.Water,Enum.Material.Ice)
terrain:ReplaceMaterial(region2,4,Enum.Material.Grass,Enum.Material.Snow)
terrain:ReplaceMaterial(region2,4,Enum.Material.LeafyGrass,Enum.Material.Snow)
local region3 = Region3.new(Vector3.new(0,-88,2048),Vector3.new(1024,166,1024))
terrain:ReplaceMaterial(region3,4,Enum.Material.Water,Enum.Material.Ice)
terrain:ReplaceMaterial(region3,4,Enum.Material.Grass,Enum.Material.Snow)
terrain:ReplaceMaterial(region3,4,Enum.Material.LeafyGrass,Enum.Material.Snow)
local region4 = Region3.new(Vector3.new(1024,-88, 2048),Vector3.new(1024,166,2048))
terrain:ReplaceMaterial(region4,4,Enum.Material.Water,Enum.Material.Ice)
terrain:ReplaceMaterial(region4,4,Enum.Material.Grass,Enum.Material.Snow)
terrain:ReplaceMaterial(region4,4,Enum.Material.LeafyGrass,Enum.Material.Snow)
local region5 = Region3.new(Vector3.new(-2048,-88,1024),Vector3.new(-1024,166,0))
terrain:ReplaceMaterial(region5,4,Enum.Material.Water,Enum.Material.Ice)
terrain:ReplaceMaterial(region5,4,Enum.Material.Grass,Enum.Material.Snow)
terrain:ReplaceMaterial(region5,4,Enum.Material.LeafyGrass,Enum.Material.Snow)
local region6 = Region3.new(Vector3.new(-1024,-88,1024),Vector3.new(0,166,0))
terrain:ReplaceMaterial(region6,4,Enum.Material.Water,Enum.Material.Ice)
terrain:ReplaceMaterial(region6,4,Enum.Material.Grass,Enum.Material.Snow)
terrain:ReplaceMaterial(region6,4,Enum.Material.LeafyGrass,Enum.Material.Snow)
local region7 = Region3.new(Vector3.new(0,-88,1024),Vector3.new(1024,166,0))
terrain:ReplaceMaterial(region7,4,Enum.Material.Water,Enum.Material.Ice)
terrain:ReplaceMaterial(region7,4,Enum.Material.Grass,Enum.Material.Snow)
terrain:ReplaceMaterial(region7,4,Enum.Material.LeafyGrass,Enum.Material.Snow)
local region8 = Region3.new(Vector3.new(1024,-88, 1024),Vector3.new(2048,166,0))
terrain:ReplaceMaterial(region8,4,Enum.Material.Water,Enum.Material.Ice)
terrain:ReplaceMaterial(region8,4,Enum.Material.Grass,Enum.Material.Snow)
terrain:ReplaceMaterial(region8,4,Enum.Material.LeafyGrass,Enum.Material.Snow)
local region9 = Region3.new(Vector3.new(-2048,-88,0),Vector3.new(-1024,166,-1024))
terrain:ReplaceMaterial(region1,4,Enum.Material.Water,Enum.Material.Ice)
terrain:ReplaceMaterial(region1,4,Enum.Material.Grass,Enum.Material.Snow)
terrain:ReplaceMaterial(region1,4,Enum.Material.LeafyGrass,Enum.Material.Snow)
local region10 = Region3.new(Vector3.new(-1024,-88,0),Vector3.new(0,166,-1024))
terrain:ReplaceMaterial(region2,4,Enum.Material.Water,Enum.Material.Ice)
terrain:ReplaceMaterial(region2,4,Enum.Material.Grass,Enum.Material.Snow)
terrain:ReplaceMaterial(region2,4,Enum.Material.LeafyGrass,Enum.Material.Snow)
local region11 = Region3.new(Vector3.new(0,-88,0),Vector3.new(1024,166,-1024))
terrain:ReplaceMaterial(region3,4,Enum.Material.Water,Enum.Material.Ice)
terrain:ReplaceMaterial(region3,4,Enum.Material.Grass,Enum.Material.Snow)
terrain:ReplaceMaterial(region3,4,Enum.Material.LeafyGrass,Enum.Material.Snow)
local region12 = Region3.new(Vector3.new(1024,-88, 0),Vector3.new(2048,166,-1024))
terrain:ReplaceMaterial(region4,4,Enum.Material.Water,Enum.Material.Ice)
terrain:ReplaceMaterial(region4,4,Enum.Material.Grass,Enum.Material.Snow)
terrain:ReplaceMaterial(region4,4,Enum.Material.LeafyGrass,Enum.Material.Snow)
local region13 = Region3.new(Vector3.new(-2048,-88,-1024),Vector3.new(-1024,166,-2048))
terrain:ReplaceMaterial(region5,4,Enum.Material.Water,Enum.Material.Ice)
terrain:ReplaceMaterial(region5,4,Enum.Material.Grass,Enum.Material.Snow)
terrain:ReplaceMaterial(region5,4,Enum.Material.LeafyGrass,Enum.Material.Snow)
local region14 = Region3.new(Vector3.new(-1024,-88,-1024),Vector3.new(0,166,-2048))
terrain:ReplaceMaterial(region6,4,Enum.Material.Water,Enum.Material.Ice)
terrain:ReplaceMaterial(region6,4,Enum.Material.Grass,Enum.Material.Snow)
terrain:ReplaceMaterial(region6,4,Enum.Material.LeafyGrass,Enum.Material.Snow)
local region15 = Region3.new(Vector3.new(0,-88,-1024),Vector3.new(1024,166,-2048))
terrain:ReplaceMaterial(region7,4,Enum.Material.Water,Enum.Material.Ice)
terrain:ReplaceMaterial(region7,4,Enum.Material.Grass,Enum.Material.Snow)
terrain:ReplaceMaterial(region7,4,Enum.Material.LeafyGrass,Enum.Material.Snow)
local region16 = Region3.new(Vector3.new(1024,-88, -1024),Vector3.new(2048,166,-2048))
terrain:ReplaceMaterial(region8,4,Enum.Material.Water,Enum.Material.Ice)
terrain:ReplaceMaterial(region8,4,Enum.Material.Grass,Enum.Material.Snow)
terrain:ReplaceMaterial(region8,4,Enum.Material.LeafyGrass,Enum.Material.Snow)
I don’t really know what else to say, i’m just stuck…