How can I stop NPCs from falling over on spawn?

Do not bother linking other devforum posts, I have tried everything.

I’ve Changed the HumanoidState
I’ve made a whole nother Collision Group SPECIFICALLY for the spawn area.
I’ve made them spawn in the air so they drop down a little.

Edit: I’ve literally removed all obstructions and they still trip over.

Basically every single npc when spawned in from the ServerStorage to the Workspace falls over.
The Zombies cannot Collide with each other, or the Blackpart and walls.

Spawn them a little bit more up in the air so you let time to collison to be calculated

I’ve already done that, I’ve put them so far into the sky where it ruins the whole spawning effect.

Can i see the NPC Propreties ? not the model but the parts


image

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CollisionGroup is same as the ‘map’ or island or whatever you spawn your NPCs at ? Because i can see it is set on 2 here

The Spawnning Area is set to 3. Collision Part was the 3rd one added.
image

Set everything to same one. otherwise I don’t really know

Thats the reason why I have collision groups, so the players can collide with the spawn area, but not the zombies. Thank you for your time.

I’ve had this happen before, what I ended up doing to fix it was added a body gyro to them when they first spawned in, with it set up to keep them upright. After a couple of seconds or so they always seemed to fix themselves so I used debris service to auto remove the body gyros after 2 or 3 seconds

It felt a really hacky way to do it, but it fixed it for me

Hope that helps

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Hey there,

I see you have a problem and I want to help here’s my advice you can probably make multiple spawns so they aren’t squashed in one tiny place.

for real, they keeps falling over even i spawn them high air.
i checked their platform standing and was false.
still no solution?