How can I stop server-client interference?

I am trying to make a script that moves the player’s UpperTorso CFrame to aim towards the mouse. It does work on its own as a LocalScript, but when I use RemoteEvents to tell the server to rotate the torso with the client using tweens so other players can see the effect, the server seems to lag behind and interfere with the client.

How would I fix this?

Server tweens are laggy and unreliable at some points. Try to send a RemoveEvent to other clients to change the torso CFrame. That way everyone sees you move smoother, and the server doesn’t interfere with your character.

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Thank you! Spent 2 hours trying to figure it out and finally got it working.