Hello, I am having issues with my script, it is meant to add a hat to the player once they get a certain amount of points. It does its job but each time you gain points it continually adds hats instead of just adding one and I’m not sure how to go about stopping that.
local playerModel = script.Parent
local humanoid = playerModel:WaitForChild("Humanoid")
local shaggy
local Players = game:GetService("Players")
local function playerAdded(player)
local function check(value)
if value >= 25 then
shaggy = Instance.new("Accessory")
shaggy.Name = "Shaggy"
local handle = Instance.new("Part")
handle.Name = "Handle"
handle.Size = Vector3.new(1,1.6,1)
handle.Parent = shaggy
local faceFrontAttachment = Instance.new("Attachment")
faceFrontAttachment.Name = "HatAttachment"
faceFrontAttachment.Position = Vector3.new(0.12, 0.4, -0.07)
faceFrontAttachment.Parent = handle
local mesh = Instance.new("SpecialMesh")
mesh.Name = "Mesh"
mesh.Scale = Vector3.new(1.07, 1.07, 1.07)
mesh.MeshId = "rbxassetid://19999424"
mesh.TextureId = "rbxassetid://20571982"
mesh.Parent = handle
humanoid:AddAccessory(shaggy)
end
end
player.leaderstats.Robux.Changed:Connect(check)
player.leaderstats.Robux = 25
end
for _, player in pairs(Players:GetPlayers()) do
playerAdded(player)
end