Issue is, is that the healthbar is not cropping properly when the player has less than 100% health and more than 70% health, I am using scaling to make the GUI to fit to most screens but I’ve ran into this problem.
The image needs to be scaled to fit onto all screens, on the native 1080p this isn’t an issue since thats what the wireframe was designed in but for any other resolutions this becomes an issue.
One of the resolutions I see is doing your method but offseting the image whenever the absolute size of the screen changes. Only thing we run into is having some arbitrary piece of code sitting there which only works if a player is not playing in fullscreen or on any other resolution than what I already support.