I’m 3D modelling for a game in-development and everything I make appears to be really huge in terms of polygon count. Is there software or a method to scale all of this, and how much will this impact performance on lower-end devices? One of the main components of the game’s art is a low-detail map with high-detail models, so how would it run on an average laptop with a simple map?
This relatively simple model is a whopping 2000 triangles, almost as bad as the Yandere Simulator toothbrush. What should I do?
I think I should add that I’m using Autodesk Inventor Professional 2021