so Basically, i am making a singleplayer game and recently i learned about Network ownership , in any way how could i take it to my advantage?
Then ideally everything could be owned by the client avoiding any delay. You could probably rely on the default auto behaviour to accomplish this for you. I.e. you probably don’t need to do anything to take advantage of it.
1 Like
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.