I have a lot of .touched:connect() functions, and I wanted to know, is there any sort of way to tell when a player stops touching a part?
It is possible but is a pain to script as its kinda complex.
Correct me if Iām wrong but I believe you can use .TouchEnded:Connect()
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.TouchEnded()
It works the same way as .Touched(), except when a part STOPS touching another part
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XD I FORGOT ABOUT THAT!!! God Im so big brain.
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