How can I tell when a player STOPS touching a part?

I have a lot of .touched:connect() functions, and I wanted to know, is there any sort of way to tell when a player stops touching a part?

It is possible but is a pain to script as its kinda complex.

Correct me if Iā€™m wrong but I believe you can use .TouchEnded:Connect()

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.TouchEnded()
It works the same way as .Touched(), except when a part STOPS touching another part

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XD I FORGOT ABOUT THAT!!! God Im so big brain.

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