Hi everybody,
I’m working on the map for my flight simulator, and due to the size of it I have scaled it down 20x (5% of original size) to avoid floating point errors as much as I can. This means that the normal materials would look 20x bigger than normal, which is a problem. Also, the textures repeat a lot anyway on large surfaces and look terrible.
So, what am I wanting to do instead?
I figured that texturing the runways and taxiways with custom PBR materials would work nicely. I could perhaps take a flat concrete texture from online, put the markings over the texture as needed, then use something like Materialize to turn it into a PBR texture. Easy, right?
An extra issue:
Roblox’s image size limits aren’t big enough to texture 2-mile-long runways.
So, how can I do this? What other issues could I encounter in the process? Thanks!