How can I tween 360 degree continuously?

If I use math.rad(360) it just won’t tween at all. Tweening twice is possible but isn’t there a better solution to this?

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Do you actually need to use TweenService for this? Could you get away with something like this?

local angle = 0
local rotPerSecond = 2

local function Update(angle)
	-- e.g.
	workspace.Part.CFrame = CFrame.Angles(0, angle, 0)

game:GetService("RunService").Stepped:Connect(function(time, dt)
	-- check my math:
	angle = angle + 2 * math.pi * rotPerSecond * dt
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If you need TweenService specifically, you might want to do something like this:

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