I would like to control multiple doors with one or two scripts. It’s a single-player game and each door is controlled with a proximity prompt. How can I use the single script to make each proximity prompt open each individual door it is connected to? The doors also open using a tween (unless if there’s another way).
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Basically I want to check whenever a proximity prompt is triggered anywhere to find its parent and play an animation.
THANK YOU SOO MUCH. IT WORKS NOW!
i did this:
local ProximityPromptService = game:GetService(“ProximityPromptService”)
local function onPromptTriggered(promptObject, player)
–Code
end
ProximityPromptService.PromptTriggered:Connect(onPromptTriggered)
and i just get the parent of the object and make it open.
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Absolutely! you got this under control already haha good job
Now I gotta find a way of making doors open to the side no matter how they are rotated XD
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This will help you with that!