How can I use BodyMovers to move anchored parts? (or not?)

I have this simple floating turret, that goes to wherever I click my mouse, currently I am tweening it’s PrimaryPart so the entire model moves, and the head of the turret rotates towards my mouse hit position.

Example:
https://gyazo.com/75edea3903fb91c96fe8d252a9d3ddd2

Now you can see how choppy the movement is with tweening, I want to use body movers but I cannot since whenever I unanchor the turret and try to move the head by itself it won’t work because it’s welded obviously.

How can I go about it?

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This can be achieved with raycasting and runservice

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