So what I want to do is teleport a party of players but pass on data for each player. I want to use the function :TeleportPartyAsync()
and let’s say I want to pass on a random number for each player. How would I do this? I tried looking at the docs and it didn’t make alot sense to me.
TeleportPartyAsync() has a teleportData
parameter that can be passed on in the 3rd argument. You can create a table and an index for every player, value being the data that they hold, e.g:
local teleportData = {}
for _, player in pairs(players) do
teleportData[player.Name] = math.random(1, 10)
end
TeleportService:TeleportPartyAsync(placeId, players, teleportData)
Then you can retrieve the data with Player:GetJoinData(), and use the TeleportData
key, which is the table created, and specify their index with their name to get their value:
players.PlayerAdded:Connect(function(player)
-- players as in service "Players"
local teleportData = player:GetJoinData().TeleportData
if teleportData then -- if they got teleported with data
local playerData = teleportData[player.Name]
print(playerData) -- outputs an integer from 1-10, this was the data passed.
-- ...
end
end)
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Ok so it is a dictionary, thank you very much!