I’m trying to make a bounce animation that plays after this hat finishes flying in the air so I made a local script for the tween and then in one of the server scripts after the hat finishes flying I have a :fireclient() which plays the tween and then in the server script I have a seciton where if the player touches the hat it puts the hat back on their head and so I have another :fireclient() but this time to cancel the tween
there are 2 issues I noticed it’s probably because of the way I coded it tho, but:
The tween doesn’t play the first time the hat finishes flying
Sometimes while the hat is going up and down it randomly starts going all crazy
This is the code I have in the local script it’s just code from a tutorial as I never really used tweens before so don’t know how to use them
local tweenPlay = game.ReplicatedStorage:WaitForChild("TweenPlay")
local tweenStop = game.ReplicatedStorage:WaitForChild("TweenStop")
tweenPlay.OnClientEvent:Connect(function(player)
local TweenService = game:GetService("TweenService")
local part = game.Workspace:WaitForChild(player.Name.."'s Hat")
local currentPos = part.CFrame
local Info = TweenInfo.new(
2, --Length
Enum.EasingStyle.Sine,
Enum.EasingDirection.Out,
100, --Times Repeated (is there a way to repeat this forever?)
true, --Reverse
0 --Delay
)
local Goals =
{
Position = Vector3.new(currentPos.X, currentPos.Y-3, currentPos.Z)
}
local test = TweenService:Create(part, Info, Goals)
test:Play()
tweenStop.OnClientEvent:Connect(function(player)
test:Cancel()
end)
end)
As for the server scripts I can’t really send the entire code, but I just use this at different parts when I wanna play or stop the tween :I
Hmm the tween is still glitchy Animated GIF - Find & Share on GIPHY also I have a part inside the hat with the forcefield material, but for some reason the tween doesn’t effect that even though it’s welded to the hat so I had to make a second script, but for the shield.