Hi!
I’m trying to clone and weld a part to player’s hands everytime they will sit on a seat. Is there a way that i could do this or do I need to make it only for one hand. Here’s how it looks right now.
Im confused, if the arms at the same position and the bar is welded to the left arm when both arms go up wouldnt it give the illusion that the right is welded???
The issue is that both your arms rotate differently in the animation. If they both rotated the same amount at 90 degrees to the HumanoidRootPart then it wouldn’t be an issue.
You could animate the barbells along with the player.
What if you used Attachments like @Minecraftcaleb53 said, and put BallSocket or Universal Constraints on the barbell handle?
Scottifly’s solution would most likely work better in the long run, but you could change the C0/C1 orientation (property) of the weld to fix it being tilted.
I just changed the animation like you said. The problem was that the arms were tilting in the game even tho they weren’t in the animation editor. Thanks To everyone for Help!