manounou0
(RoParkourBlox)
#1
what do you want ?
make the player orientation choose the direction of the amo
script: local script
script localisation: starterpack (Tool)
here’s the script:
local Players = game:GetService("Players")
local db = false
local plr = Players.LocalPlayer
local mouse = plr:GetMouse()
local tool = script.Parent
print("1")
tool.Equipped:Connect(function()
print("2")
mouse.Button1Up:Connect(function()
if db == false then
print("3")
local Balle = Instance.new("Part", workspace)
Balle.Name = "Balle"
Balle.Color = Color3.fromRGB(251, 255, 0)
Balle.Material = Enum.Material.Neon
Balle.Anchored = true
Balle.Size = Vector3.new(0.265, 1.15, 0.25)
Balle.Rotation = Vector3.new(0, 90, 0)
Balle.Position = tool.Handle.Position
local HL = Instance.new("Highlight", Balle)
HL.OutlineColor = Color3.fromRGB(0, 0, 0)
HL.OutlineTransparency = 0
db = true
while true do
wait()
Balle.Position += Vector3.new(0, 0, -50)
db = false
end
end
end)
end)
Hi! Try this
local Players = game:GetService("Players")
local db = false
local plr = Players.LocalPlayer
local mouse = plr:GetMouse()
local tool:Tool = script.Parent
local equipped = false
tool.Equipped:Connect(function()
equipped = true
end)
tool.Unequipped:Connect(function()
equipped = false
end)
mouse.Button1Up:Connect(function()
if equipped and not db then
local Balle = Instance.new("Part", workspace)
Balle.Name = "Balle"
Balle.Color = Color3.fromRGB(251, 255, 0)
Balle.Material = Enum.Material.Neon
Balle.Anchored = false
Balle.CanCollide = false
Balle.CFrame = tool.Handle.CFrame
local HL = Instance.new("Highlight", Balle)
HL.OutlineColor = Color3.fromRGB(0, 0, 0)
HL.OutlineTransparency = 0
db = true
local bodyVelocity = Instance.new("BodyVelocity", Balle)
bodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
bodyVelocity.Velocity = Balle.CFrame.LookVector*100
game.Debris:AddItem(Balle, 5) -- After 5 seconds Balle will destroy
wait(5)
db = false
end
end)
system
(system)
Closed
#3
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