dave4681
(dave4681)
1
What I would like to do is store a couple of lists in a server script, then have a local script that reads the data in the lists for it’s own use.
The problem is, I haven’t the faintest idea how to do this.
I would appreciate if someone could show me what I would do.
You would need to use either RemoteEvents or RemoteFunctions to do this.
If the list isn’t private, you could also use a ModuleScript containing the data and put it inside of ReplicatedStorage.
dave4681
(dave4681)
3
Thank you, it looks like a Remote Event is what I need.
Also, what do you mean by private?
1 Like
Like data that isn’t jeopardizing to your game if other clients can read it. I can’t really think of a good word, sorry.
posatta
(pasta)
5
Changes to ModuleScripts made by server scripts will not replicate across the client-server boundary. RemoteEvents are the way to go here.
2 Likes
I was saying that if the list wasn’t dynamic and just static.
2 Likes