I have a server script that remote:FireAllClients() and all the clients receive it.
In the onClientEvent, I want only 1 player to fire another remote2:FireServer()
So I only want 1 signal to be fired to server even tho the FireServer() will be called on a FireAllClients() local script
if signalledplayer is equal to localplayer then return
1 Like
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.