How can only 1 player remote2:FireServer() from a local script that is signaled by remote:FireAllClients()

I have a server script that remote:FireAllClients() and all the clients receive it.
In the onClientEvent, I want only 1 player to fire another remote2:FireServer()
So I only want 1 signal to be fired to server even tho the FireServer() will be called on a FireAllClients() local script

if signalledplayer is equal to localplayer then return

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