function Fall(part)
local humanoid = part.Parent:FindFirstChild(“Humanoid”)
if humanoid then
print(“No”)
else
print(“Yes”)
end
end
Part.Touched:Connect(Fall)
What this code is doing is trying to know if either another part touched the brick, or a player. The thing is, I only want it to fire when another part touches it. I was wondering if there is any way to make the if statement do nothing instead of printing “no”