This question has been asked many times, but I can never find a good answer.
I always have trouble making GUIs compatible with a large range of devices when it comes to size and position. When you use offset, the sizes appear too large or out of position on mobile devices. When you use scale, the GUIs appear correctly on mobile, but are always too small.
You could technically combine both offset and scale, or you could make two sets of GUIs (one for mobile, one for PC), but both methods can get very messy very quickly.
Is there a certain UI constraint or another method I am missing out on?