How can you script to simulate smooth car driving sounds from an engine loop?

Jailbreak is a good example of what I’m talking about.

I’m pretty sure people do this by constantly editing the pitch, but how would I get a looping car engine sound (I’m assuming this is how games do this) to sound like a real engine when the car is driving? Like pitch ramping when switching gears.

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I basically have always gone about it as you mentioned. I find a good looping engine sound, and increase and decrease the pitch according to the speed of the car. For the shifting of gears, I often play a stick shift sound( especially if it is a older car ), and move the pitch downwards a notch when shifting into a higher gear, before continuing the pitch increase. This is the easiest way to do it inside of roblox that I know of, and it provides pretty realistic results.

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Make sure the car doesn’t have infinite gears though lol

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Sorry for replying so late, but how would this be done exactly?

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