I am running into an issue where I would like to take my data from one place to another. If the player gets a so called win, then it would save on both places. is there such a thing as this ?
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Yes, as long as they’re within the same universal place then it’s possible
--Place #1
local DataService = game:GetService("DataStoreService")
local GetData = DataService:GetDataStore("SavedData")
--Place #2
local DataService = game:GetService("DataStoreService")
local GetData = DataService:GetDataStore("SavedData")
All you’d just need to do is call SetAsync
on Place #1, then on Place #2 calling GetAsync
would load the saved “Key” that was saved on Place #1
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Alright then thank you
i love roblox
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