Im trying to make a level select system where the player can only access the next level if they have the correct badge.
However GetUserIdFromNameAsync doesnt seem to be working correctly. I dont know if i’m using it the wrong way but whenever I run the script it just prints out this…
Is there any reason that it might not be the full user ID?
This is what a snippet of the script looks like, it waits for the Proximity Prompt to be trigger, then it gets the player’s userID that triggered it, checks if that ID has the badge, and if they do the script should run.