i tried to see if any of my scripts were effecting the positioning but they weren’t. i appreciate any help!!
in studio:
in game:
i tried to see if any of my scripts were effecting the positioning but they weren’t. i appreciate any help!!
in studio:
in game:
Maybe setting its Anchor to {0.5,0.5} could help?
And if not maybe try to use a trusted Scale GUI plugin which could help you get the expected position
Different scale since the play testing screen is a different size I believe.
IgnoreGUIInset may be disabled, try enabling it if it isnt already
Frankly I think it looks better in-game, but if you really want to make it look like it does in Studio, you should set the AnchorPoint to {0.5, 0} and the position to {0.5, 0}, {0, 0}. Also, make sure that the ScreenGui containing your UI has ScreenInsets set to “None.”
@Valkyrop @roblox57ro_2 @Undeadd0g @luke_binder
hey guys, all of your responses were the solution i wish i could mark all of them as the solution but they all fr work. thank u guys so much !!!
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