I have a character and animation that was not created for Roblox.
I has a bone rig, and animations.
How would I go about mapping the movement of the bones to match movement of motor6d’s basically converting the animation from a bone animation to a motor6d animation?
I thought about just copying the cframe from the animation save, and apply it to the motors, however, the orientation of the bones and character motor6ds do not match up and so the animation is mixed up looking.
I thought about welding parts to the bones, and getting the parts orientation each animation frame, and converting that orientation to a motor6d movement to obtain that orientation, but not sure how to do that either.
Any and all help is appreciated.