Hey developers! I’ve been building a ton recently, and have seen some amazing styles. I’m looking to learn some techniques like the developer(s) thisfall & DEE3P. Looking at their styles, it’s a mix of blender & roblox studio. I want to achieve something like this. I’m open to pointers, and where to go in the right direction, as I’ve fallen into the small rabbithole that is ultra-realistic.
My style of building isn’t quite ultra-realistic but if that’s what you’re interested in, focus on real-world application/reasoning for each part of the build, beyond aesthetics. Things like rain gutters or pitched roofs in a rainy environment, or visible runoff paths on hills.
If you’re considering the actual building methods of achieving realism, it generally comes down to including every detail you can think of, like light switches, pebbles, or cracks in the wall. Also, use of textures can change everything about an aesthetic.
Realism always comes down to detail. And detail always comes from your attention to it. A good thought process is what it would require to build what you want in real life, and what each thing involves, and how it looks.
I want to build a bedroom. The bedroom would have, among other things, a door. The door would have a handle, hinges, a frame, and a main door piece that has impressions making a rectangular pattern and adding depth. It’d be made of cedar wood and the metal on the hinges and handle would be a lighter coloring.
Also use textures.
Hope this helps, it’s hard to explain how to do these things besides “You’ll learn in time”. If you need me to clarify anything just ask, I’m not always the best at articulating.
This is good advice. I will be using some of what you said in future builds.
Still open for more advice
Hey A0HP!
There’s a lot of talk about ultra realism and what not, yes you can:
- Use Textures
- Use Meshes
- Use Decals
- Use References
- Use Wizardy
However bottomline: Lighting does 70% of the heavy lifting
I’ve seen from time to time someone imports lighting cycles from blender, and make an incredibly realistic showcase.
Examples:
Hope I gave you some advice that you haven’t heard of already, goodluck!
Thank you!
Mind explaining what “Wizardy” is? haha.
I think I may end up learning blender. It just feels scary to look & use.
Ultra realism is all about details. And to get details, you need bricks bricks bricks. Aka you need to have thousands of more bricks than you would need on a regular build. When dealing with realism, keeping a low brick count is impossible, so I hope you aren’t looking for that.
If you want good details, I highly suggest finding a picture on google of whatever you’re making, and try to recreate it as close as possible. Also find different angles of it.
I’ve made semi realistic things in the past, and have never used blender. You can make super detailed things without a second of being on blender.
Good luck!
I’ve got a technique for manipulating ROBLOX materials that I and others do in their builds.
To be honest, I don’t know if it’s common knowledge or not .
I have the habit of merging multiple materials to form a detailed version of the ROBLOX material, which in the end-product, unfolds naturalness, in comparison to ROBLOX’s default materials. Here’s an example of what I mean [with lighting; which is core to realism, as people have stated earlier.]
Although, there are also setbacks with this method. In my opinion, the setbacks are fair enough when you have realism at heart; probably because I have more leniency towards lag than most. I’d advise using this technique in moderation, as it raises the game’s block count by double of the average, in contrast to working with the default materials.
Comparison (Left: Default, Right: Merged):
You can also overlay one of the bricks that are merged with a texture (e.g. carpet, walls, distant buildings) which has the potential to look beautiful.
I apologise if I didn’t emphasise on my recommendations suitably enough for the question, please let me know if you lack information!
Sorry is this is a little off topic. I agree with you, when you open blender for the first time it looks very scary to use. However it is easier to use than you think and it wont take long for you to learn the basics of it. May I suggest you watch this tutorial series to get started: https://www.youtube.com/watch?v=VT5oZndzj68&list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P&ab_channel=BlenderGuru
Will do! Anything to improve my builds & learn a few things.
These are all great tips, and I hope this helps more people.
I’ve never attempted to merge materials together, nor have the idea ever cross my mind. I need to do this more.
I’m glad you’re interested in the technique!
Keep in mind, as previously mentioned, that this can cause lag, so utilise it in moderation.
Of course, I’ll make sure performance is always kept at its finest. Thanks!
Anyone have any techniques for blender. I will be going into it soon, but any techniques will be helpful