How could I add one arm Inverse Kinematics to FPS Arms

For the longest time I have been researching Inverse Kinematics and could never find out how to correctly add them to viewports and Custom Rigs.

In the rig I have 2 arms that are connected to a Rootpart like this -

Is their any way for me to use Inverse Kinematics on a one arm rig to make it hold a part of a gun?

No, only bone structures within R15 humanoids use Inverse Kinematics, if that helps you can replicate an R15 rig to do so. As for regular parts it can’t be done. :grinning_face_with_smiling_eyes:

1 Like

Technically yes it can be done, but it is going to be very difficult and I’m not sure where to start. What you need to do is load the player animations, model, and gun model into blender and use the built in inverse kinematics functionality there. Then bake it into your animations and reload them into Roblox.

Sorry for the late reply. Could I have Inverse Kinematics with a rig like this?

Yes, since theyre different parts theyll be able to replicate the kinematic effect