How could I be able to achieve an effect like this?

  1. What do you want to achieve? an effect like this (it’s pretty much a particle emitter with an invisible force field

  2. What is the issue? I’m not really sure where to start or what things I may need to create it (other than particles)

  3. What solutions have you tried so far? I’m pretty new at scripting and while I can write scripts ( and just to be clear, I don’t want someone to just write me the whole script ) I just need a little help to get started

3 Likes

You’re going to want to utilize UserInputService to handle them clicking (I’m assuming it’s some sort of spell and you want to trigger said spell when they click), RemoteEvents (so it’s visible to all other clients) and LoadAnimation.


For the particle style itself:

Well to create the effect you’re going to want to create a well thought out (and property edited) ParticleEmitter. You can read up on their properties here.

The properties you’re going to have to edit will probably be:

  • Size (For size)
  • Color (If you use a white particle, you can color it red. Or just find a red particle texture using Google)
  • Orientation (You’re gonna want to use this, having it set to ‘FacingCamera’ is most likely the best option)
  • Rate/Lifetime (These two go hand in hand in my opinion. Read up on what they do if you’re unaware)
2 Likes

thanks so much for this,

would I be able to do all of that in a few local scripts?

I can’t really write it for you, but I’d start with learning about UserInputService, then RemoteEvents, then Animation Loading (if you do that, it’s optional).

yeah, I’m not asking you to write it for me, I just wanted to know if I could write it using local scripts ( not regular ones )

My apologies.

You’d have to do it in local and server scripts. Local scripts would be the UserInputService and the server scripts would be dealing with the RemoteEvents and enabling your particle (so all players can see it).

1 Like

gotcha, thank you so much for your help!