How could I bypass this?

Hello, i’ve been making effects in roblox and I’ve recently noticed that low graphic quality decreases all particles rate which makes everything look pretty terrible so I’ve been looking for a way to bypass this, but I can’t think of anything, any ideas?

From what I am aware there is no way to bypass this. You cannot stop the particle amount from decreasing on lower graphics settings.

Roblox automatically decreases the amount of particles released depending on graphics settings. There is no way to pass this but one way you could try to bypass this is run a script using the lua Emit(1)
in a RunService.Stepped function.
May look a little bit like this:

RunService.Stepped:Connect(function()
ParticleEmitte:Emit(1)
end)

Dont be surprised if this lags lower end devices though!