basically i have this game where you can spawn any letter you press and then use your mouse to place down a letter at some location its singleplayer and the WHOLE game is running in a local script (nothing to hack rly if it gets coppied oh well) and i have heard from a person that roblox requires like ALL text related stuff to be filtered but the problem is idk where any letter is in relation to another in the workspace and the player can type out the whole alphabet in sequence and then put the letters in a way to form a curse
edit- it should only be visible to the client and it should be their responsibility and intend but the person still told me that i could suffer consequences
You don’t need to rely on what somebody told you, roblox has a very good docs page about when and how you should filter text:
Exception
The one exception to text filtering is when it comes to displaying text to a player that they wrote themselves, although there are still some considerations to keep in mind.
So, you’re fine if it’s single player with no persistent storage. But if you store text in a datastore or send it to other players you’ll need to filter. Read the article for more details.
what would be the “considerations” btw i dont see what they could be
edit- nvm saw it
I’m guessing that’s just referring to the rest of the article.
well thanks for the info tho if i get into trouble im blaming you and the documentation lol
sarcasm