How could i fix this wacky physics slider?

Im making a ship game and im using drag detectors for movement. It has currently a steering wheel and im working on a way to change the speed of the boat, but currently, my idea, a speed “slider” isnt working well. In game, it inconsistently starts wobbling

https://gyazo.com/49054ce0d112d6ec0a1cc5eef51c9f4a

im using a drag selector and a prismatic constraint, aswell as linear velocity for movement.
Essentially, the slider’s position is translated to velocity.

I’ve tried increasing the density of the slider to 40, but to no avail, and i tried to look up solutions on the forum but couldn’t find anything (perhaps i didnt look at the right place)

Does anyone know how to solve this?

nevermind, i found a solution! i changed the seat’s network owner and it fixed it.

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