Using things out of the toolbox to form your entire game is pretty frowned upon, so my best idea for you is to either make the user interface and program the system yourself or outsource it.
local questions = {
{Question = "What does NASA stand for?", Answer = "National Aeronautics and Space Administration"}
}
local wrongAnswers = 0
local chances = 3
for _, question in questions do
-- Display question ig
local wrong = false
-- Get player answer
-- Check if player answer == question.Answer
-- if not then change wrong to true
if wrong then
wrongAnswers += 1
if wrongAnswers == chances then
break
end
end
end