Yaaa the title says it all basically
What do you mean by loaded?
If you’re referring to it being commited to your game, then its automatically active unless disabled or scripted otherwise when you test it in Studio. If you want it to be public, then you need to publish the game.
idk cause, My friend does it sometimeshttps://cdn.discordapp.com/attachments/817839932261007451/897285577022513242/2021-10-11_20-49-50.mp4
What does the local script supposed to do? (As in what does it do to your game)
I want to help you but I need more context
I dont know anymore LOL um…
Oh. Well, when you test the game in studio, the output will show whether its commited or not. If no results show for the local script, then it didn’t commit.
The results from all the scripts go in the output. Both the errors, and whether the script was loaded/commited or not. Just simply look at the output and if you don’t see it get commited then it didn’t load, and you did something wrong.