Im gonna try to explain this very simply, i have some values for each collectible inside a viewportframe (only the value thing matters, everything else works), when i click an object in workspace that has a script to enable that specific value it does get enabled. I want the states of the value to save for each player with datastore.
Problem is, the values dont save, they saved once, but every player was sharing the same datastore somehow (im kinda new to datastores), after i tried fixing it, it did not want to save no matter what i tried.
Ive already tried to use the name of the datastore as the id of the player it corresponds to, but it does not work… And i dont even know why!
If anyone could help me out it would be really helpful.