Hello,
ive made this working script to fly that if ur an admin a click “F” u will fly
local admins = require(game:GetService('ReplicatedStorage'):WaitForChild('AdminList'))
local Admin = false
Admin = table.find(admins,game.Players.LocalPlayer.UserId)
if not Admin then
return
end
local KeyCode= Enum.KeyCode.F
local HoverAnimID = "rbxassetid://15656013713"
local FlyAnimID = "rbxassetid://15656013713"
local WindSoundEnabled = true
local BodyVelocity = script:WaitForChild("BodyVelocity"):Clone()
local v3 = script.BodyGyro:Clone()
local Character = game.Players.LocalPlayer.Character or game.Players.LocalPlayer.CharacterAdded:Wait()
local Humanoid = Character:FindFirstChild("Humanoid") or Character:WaitForChild("Humanoid")
BodyVelocity.Parent = Character
v3.Parent = Character
local Hover = Instance.new("Animation")
Hover.AnimationId = HoverAnimID
local Fly = Instance.new("Animation")
Fly.AnimationId = FlyAnimID
local Sound1 = Instance.new("Sound", Character.HumanoidRootPart)
Sound1.SoundId = "rbxassetid://3308152153"
Sound1.Name = "Sound1"
if WindSoundEnabled == false then
Sound1.Volume = 0
end
local v10 = Humanoid.Animator:LoadAnimation(Hover)
local v11 = Humanoid.Animator:LoadAnimation(Fly)
local Camera = game.Workspace.Camera
local function u2()
if Humanoid.MoveDirection == Vector3.new(0, 0, 0) then
return Humanoid.MoveDirection
end
local v12 = (Camera.CFrame * CFrame.new((CFrame.new(Camera.CFrame.p, Camera.CFrame.p + Vector3.new(Camera.CFrame.lookVector.x, 0, Camera.CFrame.lookVector.z)):VectorToObjectSpace(Humanoid.MoveDirection)))).p - Camera.CFrame.p;
if v12 == Vector3.new() then
return v12
end
return v12.unit
end
local Flymoving = script.Flymoving
local TweenService = game:GetService("TweenService")
local UIS = game:GetService("UserInputService")
local Flying = false
game:GetService("RunService").RenderStepped:Connect(function()
if script.Parent == Character then
if Flying == true then
Humanoid:ChangeState(6)
v3.CFrame = game.Workspace.Camera.CFrame
if u2() == Vector3.new(0, 0, 0) then
Flymoving.Value = false
else
Flymoving.Value = true
end
TweenService:Create(BodyVelocity, TweenInfo.new(0.3), {Velocity = u2() * 100}):Play()
end
end
end)
Flymoving.Changed:Connect(function(p1)
if p1 == true then
TweenService:Create(Camera, TweenInfo.new(0.5), {FieldOfView = 100}):Play()
v10:Stop()
Sound1:Play()
v11:Play()
return
end
if p1 == false then
TweenService:Create(Camera, TweenInfo.new(0.5), {FieldOfView = 70}):Play()
v11:Stop()
Sound1:Stop()
v10:Play()
end
end)
local xractivated = false
UIS.InputBegan:Connect(function(key, gameProcessed)
if gameProcessed then return end
if key.KeyCode == KeyCode then
if Flying == false then
Flying = true
local rootpart = Character:FindFirstChild('HumanoidRootPart')
if rootpart then
v10:Play(0.1, 1, 1)
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running, false)
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing, false)
Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall, false)
Character.HumanoidRootPart.Running.Volume = 0
Humanoid:ChangeState(6)
BodyVelocity.Parent = Character.HumanoidRootPart
v3.Parent = Character.HumanoidRootPart
else
return
end
else
Flying = false
Flymoving.Value = false
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running, true)
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing, true)
Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, true)
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall, true)
Character.HumanoidRootPart.Running.Volume = 0.65
Humanoid:ChangeState(8)
BodyVelocity.Parent = Character
v3.Parent = Character
v10:Stop()
v11:Stop()
end
end
end)
however is there a way i could replicate this exact script for mobile using contextactionservice?