I tried using source, but it just throws an error.
You can’t do that, closest thing you can do is run a console string or insert pre made scripts with InsertService.
Aw. Well, insertservice will work.
Source
is a ProtectedString type, it can’t be changed ingame, only through plugins and console, so you have a few ways of going about it:
- Make a new script and set the source of it from the console
- Make a plugin that does this for you
- Put the script somewhere and clone it
- Or Insert premade scripts, not sure about this one if it’ll work, but I think it should
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If you want to execute the script on the server-side, you can use a remote event and loadstring
If you want to use it on the client-side, you can use a bytecode interpreter. You can often find them by searching for “loadstring module” on the library
This one works well.