Hello! I’ve recently wanted to make a system where you can connect to servers using it’s name, like the system in Gorilla Tag.
In Gorilla Tag, there’s a computer at spawn where you can type in a server name, or “Room” to either join that specific server or start a server under that name. The computer interface says something like this:
PRESS ENTER TO JOIN OR CREATE A CUSTOM ROOM WITH THE ENTERED CODE.
CURRENT ROOM: (the current room the player is in)
ROOM TO JOIN: (the code the player typed)
How could I get this to work? I know it’s probably something to do with Messaging Service.
anyways so the best practice would to use messaging service to request all custom server instances with [server_key], and if one exists, that server will return a message via messaging service with the teleport data. Something to note is that these messages will be sent across all servers that are listening to both calls, for example when sending a response message from a custom server you’ll want to include not only the teleport data, but also the player userID / username as well so the lobby that receives it knows who to teleport.
do something like it sends everybody that has a selected tag into a private place and you can only join it if you have the code aka just fortnite custom matchmaking