How could i make a Slide Mechanic that picks up speed on slopes?

As the title suggest, i need to make a system that makes the player be able to gain speed if it slides on a slope

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Firstly, you need to raycast downwards to get the normal vector. Then, compare the normal vector with yAxis using vector3:Angle. You now have the slope’s angle, and can apply the velocity.

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Could you be a little more specific?