1) Title
i think “generic booth gaem” is a little too generic haha
too many games follow the title and you’res will not stand apart from the others at all
remember, immediately from just your title and thumbnails, try to let the user know what your game can bring that the other one can’t
2) Clean the ui
When you first join, you’re a little bombarded.
When the player joins, they should probably view only one menu at a time.
At the same time, a simple gray gradient might make the ui a little too boring to look at. Try adding some easter eggs here and there (e.g. a button explodes with the old roblox classic explosion sound after spam clicking it intentionally too much)
Some buttons should show up in similar locations. Why is the favorite button up there and the invite friends button down here?
![image](//devforum-uploads.s3.dualstack.us-east-2.amazonaws.com/uploads/original/5X/f/f/2/b/ff2b0b30abf1f779bf7d6f66046c866b991b6a99.png)
![image](//devforum-uploads.s3.dualstack.us-east-2.amazonaws.com/uploads/original/5X/2/2/6/8/22683495181e22a4b7ace963a60755edd7f4fdb1.png)
3) Tokens
representing tokens with two symbols might make things more complicated than it should be for the user
4) More UI Tips
Red text on a gray background is not fun to read. Since the game is in beta, you might want to make that text white and put it on the bottom center of the screen and keep it there no matter what. A lot of games tend to do that.
Make sure the padding is thee same between both menus…Also make sure the text size is the same. Don’t use textscaled on your ui.
![image](//devforum-uploads.s3.dualstack.us-east-2.amazonaws.com/uploads/original/5X/b/e/5/e/be5e8ed8ce2c9f9299d23f2bca90e0ce46ed87e0.jpeg)
Make sure to apply that padding everywhere.
![image](//devforum-uploads.s3.dualstack.us-east-2.amazonaws.com/uploads/original/5X/9/2/f/c/92fcfee29a1c59e80e48048c5bce4f2c7c198cd6.png)
![image](//devforum-uploads.s3.dualstack.us-east-2.amazonaws.com/uploads/original/5X/a/8/1/5/a815c26fb4e74c6e5403a6ce6bb6ff3ae555fb32.png)
Also, try to keep prompts as short as possible.
5) Gameplay
This conveyor is kind of useless since they aren’t close to any of the boots.
The background scenery is a little bland, and it differs from the general flat style of the map.
5.5) Gameplay Loop
Players have no idea what they’re really doing when they first join. These messages only tell you what you can do to just play the game, not what you should to to make things fun.
Tokens are a good concept, but right now, booths don’t look like something worth enough to buy. Waiting one hour to get some special booth so far doesn’t present any perks…Also I would not recommend going down the unlock-things-with-more-playtime route since it is very linear and players don’t have to do anything to achieve what they want.
If players want to do emotes, prompt them to make their character r6, don’t just tell them they have to potentially mess up their character or spend 30 seconds to convert their character over in the avatar editor and then reset. (It gets worse for mobile users). As much as I hate to say it, more people are using r15 and it provides more opportunities to the user regarding the way they build their avatar.
6) Shop
Because of what I have mentioned above, the Double Tokens gamepass is absolutely useless for the player…And the flying cloud is useless too since the map is extremely small at the moment.
Though it might be easier to use viewport frames, I would recommend maybe sketching out every single booth with some good GFX. It will make them look much more appealing to the player than a non color-edited rotating image.
7) annyywaaayyyyysssss
i just woke up and i want to help out
i hope you find some of this of good assistance lol
let me know if you have any questions
and remember, what does your game bring that the other one can’t? that’s one big thing if you want to compete with others