How could i make a velocity direction to the player direction

Im making a script where the player use a parachute using LinearVelocity but i dont know how to manage the LinearVelocity to make the player go straight to his look direction
Here is what i tried to do without succes

Velocity.VectorVelocity = Vector3.new(0, 0, 50) * Hrp.CFrame.LookVector Velocity.MaxAxesForce = Vector3.new(0, 0, 500) * Hrp.CFrame.LookVector

This should work

Velocity.VectorVelocity = Hrp.CFrame.LookVector * 50
Velocity.MaxForce = Vector3.new(500, 500, 500)

I am getting this message in the ouput

  22:13:17.192  value of type Vector3 cannot be converted to a number  -  Client - ParachutteKey:62

Oh yes, sorry. Just set velocity.maxforce to 500.

Velocity.MaxForce = 500

It stills do not works and there is nothing sent to the output

Can you send me your parachute script?

First of all the player get sent up and then he is supposed to go where he is looking at

UIS.InputBegan:Connect(function(input)
	if input.KeyCode == Enum.KeyCode.E or input.KeyCode == Enum.KeyCode.ButtonX then
		if player.leaderstats.Folder.PushVAL.Value == 2 then
			if cooldown == true then
				cooldown = false
				
				local Velocity = Instance.new("LinearVelocity", Hrp)
				local Attachement = Instance.new("Attachment", Hrp)
				
				Velocity.Attachment0 = Attachement
				Velocity.Enabled = true
				Velocity.VectorVelocity = Vector3.new(0, 30, 0)
				Velocity.MaxAxesForce = Vector3.new(0, 1000, 0)
				Velocity.ForceLimitMode = "PerAxis"
				hum.WalkSpeed = 0
				
				remote:FireServer()
				
				abilityGUI.Parent.BackgroundColor = BrickColor.new("Grey")
				wait(1)
			
				Velocity.VectorVelocity = Hrp.CFrame.LookVector * 50
				Velocity.MaxForce = 500
				
				
				hum.WalkSpeed = 30
				game.Workspace.Gravity = 30
			end
		end
	end
end)

It’s because of the MaxAxesForce.

Well, you was right i confused MaxAxesForce with MaxoForce
It works now, thank you !

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