Im making a script where the player use a parachute using LinearVelocity but i dont know how to manage the LinearVelocity to make the player go straight to his look direction
Here is what i tried to do without succes
Velocity.VectorVelocity = Vector3.new(0, 0, 50) * Hrp.CFrame.LookVector Velocity.MaxAxesForce = Vector3.new(0, 0, 500) * Hrp.CFrame.LookVector
I am getting this message in the ouput
22:13:17.192 value of type Vector3 cannot be converted to a number - Client - ParachutteKey:62
Oh yes, sorry. Just set velocity.maxforce to 500.
Velocity.MaxForce = 500
It stills do not works and there is nothing sent to the output
Can you send me your parachute script?
First of all the player get sent up and then he is supposed to go where he is looking at
UIS.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.E or input.KeyCode == Enum.KeyCode.ButtonX then
if player.leaderstats.Folder.PushVAL.Value == 2 then
if cooldown == true then
cooldown = false
local Velocity = Instance.new("LinearVelocity", Hrp)
local Attachement = Instance.new("Attachment", Hrp)
Velocity.Attachment0 = Attachement
Velocity.Enabled = true
Velocity.VectorVelocity = Vector3.new(0, 30, 0)
Velocity.MaxAxesForce = Vector3.new(0, 1000, 0)
Velocity.ForceLimitMode = "PerAxis"
hum.WalkSpeed = 0
remote:FireServer()
abilityGUI.Parent.BackgroundColor = BrickColor.new("Grey")
wait(1)
Velocity.VectorVelocity = Hrp.CFrame.LookVector * 50
Velocity.MaxForce = 500
hum.WalkSpeed = 30
game.Workspace.Gravity = 30
end
end
end
end)
It’s because of the MaxAxesForce.
Well, you was right i confused MaxAxesForce with MaxoForce
It works now, thank you !
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system
(system)
Closed
June 13, 2024, 8:31pm
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