My arms are cancollide true and collide with walls to combat some stuff but when moving my arm against a wall it pushes the character, how could I make it so the arm moves to avoid the wall and doesnt move the character
Here is an example
https://gyazo.com/700d9c33a1132bef72af72c20904d199
local ArmOffset = Character.Torso.CFrame:Inverse() * Character["Right Arm"].CFrame
local RightOriginal = CFrame.new(1.5, 0, 0)
RunService.RenderStepped:Connect(function()
if Pointing == true and ArmWeld then
local ArmFrame = CFrame.new(Character.Torso.Position, Mouse.Hit.Position) * CFrame.new(-0.5,0.4,-2) * CFrame.Angles(math.pi/2, 0, 0)
local ArmGoalR = ArmOffset * Character.Torso.CFrame:toObjectSpace(ArmFrame)
ArmEvent:FireServer(ArmGoalR, ArmThreshold)
ArmWeld.C0 = ArmWeld.C0:Lerp(ArmGoalR, ArmThreshold)
elseif Pointing == false and ArmWeld then
ArmEvent:FireServer(RightOriginal, ArmThreshold)
ArmWeld.C0 = ArmWeld.C0:Lerp(RightOriginal, ArmThreshold)
end
end)