How could i make my game suitable for Belgium and The Netherlands?

ok here’s the problem: My game has lootboxes that are purchasable for an in-game currency. Getting the currency is relatively simple outside of purchasing it. When I first saw that the rule for Belgium and The Netherlands does include currencies (although it’s kinda vague??), I basically just removed currency purchases in these countries in particular and called it a day. But the more I look into this I see other developers entirely disabling their lootbox systems and etc. and it’s starting to get me a little concerned because my lootboxes in the game still exist, it’s just that you can’t pay real life money to get them. Does the rule count for lootboxes in general or does it have to be purchasable for Robux? I’m asking just to clear it up because I’m really confused right now.

P.S. my game is disabled in Belgium and The Netherlands so just in case it is not allowed everything will be fine :pleading_face::pleading_face: i hope

No more lootboxes? Try temporary boosters or consumable items that can be used once and then re-purchased every time!

Just don’t do loot boxes. They are just extremely stupid. If your players know what they are buying, t will be much more fun for them. I can understand why some of the Benelux countries have disabled them.

I disagree, lootboxes are knd of fun, with the mystery and all that
It also helps with time in game

E.g. I play Stumble Guys, I want this one skin in the shop, but I have to spin for it
I will keep playing and spinning for that skin, which is good for the game kind of

Everyones different so idk

IM confused

I think you have to declare the percentage of all the tools or rarities and make it so you cant purchase it with robux, make it easily understandible too

You have to disable random item generators entirely for users in these countries. The policy extends to in-experience currencies as well, not only generators with Robux involved.

1 Like

thank you for letting me know! BY THE WAY to everyone saying “let the player know what they’re buying”; the game, in fact, does tell the player the what they’re gonna get, along with the full percentage of the chance of it happening. i wouldn’t have liked it myself if it didn’t, and the lootboxes exist purely because of my (and the community’s) obsession with gacha 🥹🥹