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What do you want to achieve?
I want my viewmodel, that I have already created and works fine, to do that thing you see in pretty much every FPS game, where the viewmodel sort of faces down when the player is sprinting. How could I do this? I already have a server script in the starter character that makes them run faster when they hold shift. My viewmodel system is in a module script inside Replicated Storage. I’m not asking for anyone to write me a script or anything, I just want to know how developers do this so I can replicate it myself. Thanks for any help given
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I think developers just make a separate animation of the gun pointing down and play it when the player starts running.
Shouldn’t be that hard to animate.
Another way might be to rotate the model by welding everything to one part and making that part the primary part and just rotating it to face down.
I would recommend the first way, as it will probably look the best, without much hassle, but if you really insist, I guess go with the second method, but personally, I wouldn’t use it.