I’ve been experimenting with raytracing in other game engines and I was wondering if its possible to make raytracing in roblox studio as of course it isn’t naturally built in. I’m not sure if this could be scripted or made by other means, possibly using raycast. Has this been fully done before or is it not even possible? If it is possible how would I go about doing it?
I am not to versed in how raycasting works, but in short you cannot. This generally needs good hardware like Nvidia GPUs that 6 year old ipads do not have. Raycasting involves shooting a ray to estimate every pixel on a screen, and doing that one after another on one thread would be terribly laggy. Graphics are a reasonable but big limitation for roblox. Someone can probably explain in much better and more accurately, but you are mostly stuck with less realistic graphics.