How could I make the dropper drop different stuff?

My game is an tycoon. How could I make the dropper drop things other than blockes. For example, how could I make it drop a burger or something like that? Thanks!

Code:

wait(2)
workspace:WaitForChild("PartStorage")

while true do
	wait(1) -- How long in between drops
	local part = Instance.new("Part",workspace.PartStorage)
	part.BrickColor=script.Parent.Parent.Parent.DropColor.Value
	part.Material=script.Parent.Parent.Parent.MaterialValue.Value
	local cash = Instance.new("IntValue",part)
	cash.Name = "Cash"
	cash.Value = 1000000 -- How much the drops are worth
	part.CFrame = script.Parent.Drop.CFrame - Vector3.new(0,1.75,0)
	part.FormFactor = "Custom"
	part.Size=Vector3.new(1.25, 1.7, 1.7) -- Size of the drops
	part.TopSurface = "Smooth"
	part.BottomSurface = "Smooth"
	game.Debris:AddItem(part,20) -- How long until the drops expire
end

Just change the "Instance.new(“Part”,workspace.PartStorage) to being a MeshPart and use a mesh instead, or you could duplicate a union.

how would I make it a mesh part?

Ok I got the mash part then what?

Something like this should work:

> local newmesh = game.Workspace.YourMeshPartHere:Clone() -- put a pre-existing meshpart in the path here
> 
> newmesh.Position = Vector3.new(0,0,0) -- position here

Roblox dosen’t allow you to set the meshid in scripts, so thats why its being cloned
The material and brickcolor should also work, just change ‘part’ to the cloned meshpart.

Hope this helped!