This is an animation for my cartoony geometric game where you play as this circle.
I just started on the animation and I need some help on it can anybody help me make it look nicer because it looks weird right now.
This is an animation for my cartoony geometric game where you play as this circle.
I just started on the animation and I need some help on it can anybody help me make it look nicer because it looks weird right now.
Step 1:
The arms sway with the legs. Watch how people walk. Our arms sway opposite our legs. Our leg goes forward, our arm swings back.
Step 2: Our feet come off the ground. The leg moving forward comes off the ground then plants itself as we move. Knees help here, but you can do it without knees too.
Step 3 (advanced): Our bodies shift as we change weight on each leg, and we bounce up and down ever so gradually as we walk. Everything moves a little.
Keep the motions subtle.
Now I have this! Do you think I should or can improve anything?
it looks good
then walk style alomst looks normal
This looks much better! Great work!
Without knees, it will be difficult to make the front foot “land” which is all this is missing.
Now I’m having problems with this
And I also have a problem matching the animation speed with the walking speed
The hiccup in animation: classic collision issue. You will have to experiment with it. Either turn off collision with the feet, change the hip height, reduce the height of the block they can’t walk over, or all the above.
As for matching animation and walking speed, it’s easier to adjust the walking speed first, to figure out how to adjust the animation speed. Then you adjust both by the same amount.
This is strictly opinion, but it’s close! maybe it’s because he’s a large ball, but he feels like he is moving faster than his legs are carrying him. It works.