How could I make this code have to retrieve less from the remote server?

Hello, I have this code where it will run once I say something in chat. The issue is that when I run this it sends the data for each player individually, is there any way to group this and send it all at once to improve efficiency, and keep the rates within the limits.

game.Players.PlayerAdded:Connect(function(Player)
	Player.Chatted:Connect(function(message)
		if Player:GetRankInGroup(7402874) >= 35 then
			if message== "!Miles" or message== "/e !Miles" or  message== "!miles" or message== "/e !miles" then
				if  game.ReplicatedStorage.PointsSystem.PaidOut.Value == false then
					game.ReplicatedStorage.PointsSystem.PaidOut.Value = true
					for i, v in pairs(game.Players:GetChildren()) do

						local UserID =  v.UserId
						local Data = HttpService:JSONDecode(HttpService:GetAsync(URL)) 

						if v.Backpack:WaitForChild("NB") then
							PointsPerPaypout = PointsPerPaypout*1.5
						elseif	v.Backpack:WaitForChild("PE") then
							PointsPerPaypout = PointsPerPaypout*1.25
						else 
							PointsPerPaypout = PointsPerPaypout
						end





						v.leaderstats.Points.Value = tonumber(v.leaderstats.Points.Value) + PointsPerPaypout
						task.wait()

						if Data[tostring(UserID)] then					

							local Table = {
								[UserID] =  {
									["Miles"] =  v.leaderstats.Points.Value
								}
							}

							local data = HttpService:RequestAsync(
								{
									Url = URL,  
									Method = "PATCH",
									Headers = {
										["Content-Type"] = "application/json"  
									},
									Body = HttpService:JSONEncode(Table)
								}
							)



						end
						local Clone = game.ReplicatedStorage.PointsSystem.PointsGiven:Clone()
						Clone.Parent = v.PlayerGui
					end

					game.ReplicatedStorage.PointsSystem.AnimateUi:FireAllClients()
				end
			end
		end
	end)
end)

It would likely depend how the remote server was set up. However, you could store all the data and send it in a single request and have the remote server go through the data one-by-one and perform the required action.

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