I’ve spent the past couple of months developing a round-based game with a fairly simple objective.
Every round a random difficulty is chosen as well as 3 trivia subjects. A random question is chosen from the subjects and the players must choose the correct answer and submit it before the 10 second timer runs out. If they answer wrong or run out of time, they are eliminated. Answering correct and winning gives IQ, essentially a points system to make the game more competitive. I thought it was a fairly interesting concept and I’ve never seen a game like it before, although the idea may already exist.
I’ve tried several ways of making the game more interesting, adding daily rewards, a spleef area in the lobby, leaderboards, NPCs to talk to where you can open shops and purchase chairs to sit on, custom sitting animations and death effects. Despite this, the game still feels as if it would get boring easily for players, during games you are seated and cannot move, and essentially the aim of the game is just to click the right button.
I want to make the user experience as fun and interesting as possible so that they keep coming back and playing the game with their friends, but I’m not sure how to go about doing this.
If you think the game is lacking action, then maybe add some active rounds.
You could have it so that every round contains a trivia question AND a mini game. The player that gets the question right will be safe from elimination and get to skip the mini game that round, the player that ranks last in the mini game will be eliminated.
Or if you don’t want to do that, you could give some actions to players that get the question right. Things like weapons or debuffs to use against other players (Rocket launcher, squid ink effect like in mariokart), maybe even buffs like having two chances to get the question right next round.
The leaderboard is based on the total time of how fast you answer a question. I love the idea of getting items that can be used against other players, perhaps there could be a 1 in 3 chance that an item is given to whichever player answers the quickest on every question?
Also adding minigames could have potential, as it could get the players to participate in the game more and get more involved. Thank you for this reply, it was definitely helpful!
I could definitely find a way to implement some of these ideas, ranks already exist but I like the idea of gamemodes (e.g a more difficult mode with harder questions and bigger rewards) and the guis can definitely be improved. Thank you for this feedback!